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Die neue Firmware ist frei gegeben. Was ist neu?

Seit dem letzten Release 1.7.8.1 gab es unzählige Fixes uns viele neue Features! 
Hier eine Auflistung der neuen Features aus dem Changelog von Chamsys.co.uk

Das Wichtigste Vorweg:
• Benutzermanagement wurde erweitert
• RDM wir nun unterstützt
• Simple Pixelmap FX
• Control of ArtNet nodes
• Multi console mode


Added fixture type selection to top of Patch Window.
Support for setting one or more Cues in a Cue Stack to the current received timecode. Set a timecode value of / into the Wait field. Also supported in TC Tracks and Macro view when setting timecode steps.
Added support for more than 100 items in the Select dialog box with scrolling up and down - this enables more than 100 palettes to be selected for Palette based FX.
Added option to lock crossfaders to PB15 for Stadium MQ500. #0018119
Now that QuickQ provides a solution for basic users, modified MQ40N so it now does not default to Simple Mode on every start up. This enables MQ40N to auto start in Execute full screen mode. MQ40N now becomes the solution for more advanced full lighting programmed installations whereas QuickQ is the solution for basic installations.
Added automations to enable triggering of items in the Execute Window from Automs - Exec Activate, Exec Release, Exec Level, Exec Toggle.
2.1.1. Capturing Palettes from other consoles
Two new functions has been added to the View Palette window that makes it much easier to capture Palettes from DMX input - CAPTURE PALETTE and AUTO CAPTURE.
In order to use DMX Capture the Input Universes in Setup, View DMX I/O must be set up to correctly receive data from the network or from MagicDMX.
In View Palette window use the PREV or NEXT buttons to move to an empty palette. Then use the CAPTURE PALETTE soft button to capture the values of this palette type (Intensity, Pos, Colour, Beam) and record them into the Palette.
If no heads are currently selected then capture is for all heads, otherwise only data for heads that are currently selected will be captured.
For auto capture, press SHIFT + AUTO CAPTURE. MagicQ will now automatically capture a palette of this palette type and save it to a free palette entry every time the DMX input changes. Press STOP capture to stop auto capturing palettes. To use this function with another console first set up the DMX input then press AUTO CAPTURE and on the other console select all the different palettes for capture in turn. MagicQ will detect when it is receiving different data and will record a new palette for each one.
5.1.1. Duplicated Heads
Duplicated Heads gives a very intuitive way of handling heads with multiple elements as a single fixture with a single group and a single personality file.
All personalities in the MagicQ library that control multiple elements have now been converted to Duplicated Heads. Personalities that were previously Before, After, and Repeat have been changed to Duplicated.
MagicQ still supports multiple element heads from older show files and from user personalities, but all new shows and personalities should use Duplicated Heads.
In future versions of MagicQ the support for multiple element heads will be removed and all heads will automatically be converted to Duplicated when the personality/show is loaded.
Improved Prog Window and Cue Window headings when showing duplicated heads. Improved Cue Window to show fixture and VDIMs for the fisture all one one row.
5.1.2. Other Changes
MagicVis now supports AW only colour mixing fixtures such as the Chauvet Strike Sabre fixtures.
Increased number of possible modes per fixture from 30 to 50.
When morphing from a fixture with a VDIM to one without the VDIM is now automatically removed.
Added a new automation to support random selection of Cue Stacks from within a Cue Stack range.
8.1.1. User Management
Added support for assigning Execute Pages to Users to enable some Execute Pages to be hidden from some users.
Added new user types "Programmer" and "Operator". "Programmer" can record, remove and modify show data but can not change settings. "Operator" cannot record anyhting or modify setting.
8.1.2. Duplicated personalities
Independent Mode
It is now possible to set Duplicated heads to operate in a Duplicated or Independent Mode in the Patch, View Heads view - scroll to the right to fins the "Independent" column.
When set to "Dup" elements 2 and above are duplicated from element 1 when they are not explicitly in the programmer or active on a playback.
When set to "Ind" all elements act independently and are made active in the programmer and programmed into Cues.
The default for this field comes from the Head Editor where it is possible to set the "Independent" field per channel. When a head is patched, then MagicQ will use the defaults from the Head Editor for each channel - if one or more duplicated elements 2 or above is set as Independent in the personality then the head will show as Independent in the Patch View.
The setting in the Patch window overides the setting in the Head Editor, enabling the option to be set differently per head. Users should change the option in the Patch not in the Head Editor.
Other Duplicated head changes
When dupliacated heads are set to Independent it is now possible to Swap them so that the elements are reversed. This was previously only possible with the older style multiple head elements, not with duplicated heads.
Duplicated heads are now supported in the Group grids. By default grids for groups do not contain the duplicated elements. To expand the grid to include the duplicated elements, in View Outputs, View Planuse press soft button C to set Multi Head on, and then press the RECREATE GRID soft button. The grid will then be expanded to include the duplicated elements. Note that MagicQ uses the Width and Height from the Head Editor, View General, Multi tab to determine how the elements are organised in the grid.
It is now possible to set a random order on duplicated elements using REORDER HEADS, RANDOM in Prog Window.
8.1.3. RDM
After RDM fixtures have been discovered in the Net Manager, MagicQ now saves RDM details including the fixture UID, mode and start address into the show file, enabling the configuration of the fixtures to be restored. This enables a RDM lighting rig to be restored to a known state if changes are accidentally made using RDM. In Net Manager, go to view RDM and press DISCOVER ALL and then GET INFO. The fixture data will be stored into the show file when the show is next saved.
When the show file is reloaded MagicQ will load the fixture RDM data but will not act on it - this ensures that once the RDM fixture data has been discovered it is maintained in the show file. To force the fixtures to be configured according to an old show file go to Net Manager, View RDM, and press SHIFT and RESTORE ADDRESS. For each of the RDM fixtures in the show file, MagicQ will try to configure the mode and address to the saved values.
Added support for getting and setting manufacturer specific settings over RDM. In Net Manger select View RMD, View PIDS. MagicQ shows a list of all the PIDs supported by the fixture including the standard PIDs and manufacturer specific PIDS. It is possible to set values into the manufacturer specific PIDs that support it.
Added support for logging of fixture RDM data to a file. In Net Manager, View RDM press View PIDs and LOG RDM. The data is added to the file rdm.csv in the log folder.
8.1.4. Other Changes
Increased number of playback pages from 200 to 500.
Support for Large Text Mode - this increases the font size and reduces the number of rows in the spreadsheet views. In Setup, View Settings, Windows tab and set BIG TEXT MODE to Large.
Improved Stadium Single Monitor panel version on PC/Mac systems to include playback faders and legending.
When a Playback is performing a Move When Dark this is now shown in the Playback legend.
10.1.1. Simple Pixelmap FX
MagicQ now supports simple Pixelmap that run on groups without the need to patch the more advanced MagicQ Pixelmapper.
To apply a Pixelmap FX simply select a group, press ADD FX and select from the Pixelmap category.
Pixelmap FX are played back using the Group grid which defaults to a square grid. In the Group Window press VIEW GRID to view and edit the grid associated with that Group.
Group grids are separate from normal grids. In the Outputs Window, View Plan encoder A can be used first to select normal grids 1 to 100 and then a grid for each Group.
Group grids can only contain heads that are within the Group.
Note that Simple Pixelmap FX are not supported in previous versions. Shows using Simple Pixelmap FX can be loaded into previous versions, but the Pixelmap FX will not run.
10.1.2. Control of ArtNet nodes
MagicQ now supports configuring ArtNet nodes directly. In Setup, View DMX I/O press the Net Manager soft button and View ArtNet.
The node IP address, name and start address can be configured.
10.1.3. Support for RDM nodes
MagicQ now supports RDM nodes - in Setup, View DMX I/O go to View RDM.
Press the DISCOVER ALL soft button to search for all RDM devices on connected ArtNet nodes supporting RDM. Only ArtNet universes that are configured in DMX I/O will be checked. If required press SHIFT and GET TOD to get the table of devices. The fixture information should normally be automatically retrieved - in some cases it may be neccesary to press the GET INFO soft button. Press SHIFT and CLEAR RDM to clear the list of RDM devices from Net Manager.
The DMX address and mode of RDM compliant fixtures can be set directly from MagicQ.
Device hours,lamp hours, lamp strikes, lamp state together with sensor information is provided at the top of the Window for the fixture that the cursor is on. Cursor up and down to view data for different fixtures.
It is possible to filter just by a specific universe using soft buttons A and B to set View Universe or View All.
Patching RDM fixtures into MagicQ
The Patch RDM HEAD soft button is used to patch the head at the cursor into the MagicQ show when the head is not already patched. Press SHIFT + PATCH ALL RDM to patch all the heads listed into MagicQ. Note that if the view is filtered to one universe then it will only patch the heads from that universe into MagicQ. With these functions the address and mode on the physcial fixture is not changed - the head is patched into MagicQ at using its current mode and address.
Manual Repatch
The MANUAL REPATCH soft button is used to repatch or readdress each RDM fixture manually within the show file. This enables the MagicQ show to be repatched to match the addressess on the fixtures, or the fixtures to be readdressed to match the MagicQ patch.
After pressing MANUAL REPATCH an option window is displayed with "Readdress physical fixture" and "Repatch show to fixtures". Once the option is chosen MagicQ will then show in the status bar "RDM Readdr" or "RDM Repatch". The first RDM fixture will be set to identify itself - normally on full or flashing. Stepping through using the NEXT HEAD and PREVIOUS HEAD buttons will identify each RDM fixture in turn. At any point selecting a head withing MagicQ using the Group, Plot, Output or keypad will cause that head either to be readdressed or repatched. For "RDM Readdr" the fixture address and mode are changed over RDM. For "RDM Repatch" the DMX address and DMX mode in the MagicQ show is changed.
To end the readdress/repatch go to the Net Manager and press the END READDRESS/END REPATCH soft button.
Auto address of fixtures
The AUTO ADDRESS soft button readdresses the physical DMX addresses on the fixtures over RDM so that the fixtures automatically fit onto the console universe correctly. MagicQ starts with the first fixture it has found at address 1 on the universe and then addresses one after another taking into account the number of channels for each fixture. In current software the AUTO ADDRESS soft button does not change the mode.
10.1.4. Multi console mode
Added a new Programmer Sync option which can be used in Net Sessions. In this mode the programmers between all the consoles in the Net Session are synchronised includign base levels, times and FX. Each console can select heads independently but any changes to parameters are in a common programmer. If RECORD is pressed on any console then the entire programmer state is recorded as normal. When Programmer Sync is enabled then MULTIPROG SEL CHANS is no longer used - all the outputs are controlled from the Master console.
Improved the reporting of Multi console state in Setup, View System, View Status, Comms.
Also improved the reporting of network console information in Setup, View System, View Status, Net Consoles to show product type and current net sessions state.
Added the ability to grab the complete show file and console settings over the network in a similar way to loading show and console. In Setup, View DMX I/O press SHIFT and GRAB SHOW+CONS. This provides an easy way to set up Slaves in a multiconsole system.
10.1.5. Personality libraries
Added support in MagicQ personalities for RDM Manufacture ID, Fixture Label and RDM Personality Number.
Added versioning support into MagicQ personalities. Version numbers increase when ChamSys make changes to the personalities. Personalities changed by users will also increase the versions number but the version is marked as "User".
10.1.6. Other Changes
Added Import option to enable loading of a show structure without patch/fixture data - only the names of the Groups, Palettes, Cues, Cue Stacks, Playbacks and Executes are loaded. From Setup press SHIFT, IMPORT SHOW and select "Show Structure".
Allow morphing and cloning with heads selected so that the select filtering can be used.
Support record merge and record remove into Cues and Cue Stacks in the Execute Window - single items only.
Added new "rndchase" Intensity FX to generate a random intensity pulse.
Exec Regions now use the Region times for fade in and out of Exec Region FX.
Improvements to MQ500 graphics , including swapping the Encoder identifier and button text around for the four main encoders so that the button text fits over the correct button.
Added mode to Head Type column in Patch View.
Added support for more Col Tags modes including fixture Col Tag from a new Tag column in the Patch, View Heads view.
Added support for RGB LEDs on MQ500 to be coloured according to function - Setup, View Settings, Windows, Playback Col Tags.
Added new option to Programmer Overrides HTP to enable programmer FX to be applied on top of playback base levels - Setup, View Settings, Programmer Overrides HTP = All Playbacks Except HTP Base - this for example, allows the final result to be seen when FX are merged into playbacks.
Added support for releasing intensity, pos, col, beam with time through new Release Attributes setting in the Cue Stack options. This option defaults to "All" attributes. The defaults can be changed in Cue Stack, View Defaults.
13.1. New Features
When moving Pages in the Page Window, MagicQ now automatically modifies Cue Stacks with TC tracks that reference the old Page to reference the new Page.
Ask for confirmation when recording over existing layouts on non-MQ500 systems.
Add support for fan/offset times entry directly into the view cue, view times window e.g 5*+ for 5 second into centre fan
Add support for fan/offset times when using busking rate master.

 

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